A lead developer from IO Interactive affirms that the Hitman franchise is enjoying some time off now that the World of Assassination is out.
Since Hitman 3 has been rebranded and yet again released as Hitman: World of Assassination, IO Interactive has affirmed that the studio is finished with the franchise until further notice. The series’ most recent set of three games has gone through a genuinely unpleasant improvement period, in any event, venturing to such an extreme as to take a stab at sending off new levels as wordy sandboxes. Yet, since the residue has settled, everything is at last falling perfectly into place.
Truth be told, the release of Hitman: World of Assassination was basically the greatest substance update that Hitman 3 had gotten up to that point. Highlighting new levels and the hotly anticipated introduction of a genuine rogue-lite game mode, Freelancer, IO Interactive figured out how to restore the IP as the pinnacle of the social secrecy gaming specialty, and its staff is currently prepared to continue on toward various ventures.
With the studio working diligently on an all-new 007 title and an unannounced dream pretending game, apparently, the vast majority of its production limits are being coordinated to altogether new pursuits as opposed to staying with Hitman. In a new meeting with Eurogamer, the boss imaginative officer and co-proprietor of IO Interactive, Christian Elverdam said that “[the Hitman franchise] is a tad on hiatus.” Elverdam proceeded to make sense of that the 007 games are taking up a great deal of the studio’s time. In any case, he said that IOI will ultimately “return to darling Specialist 47” when all is good and well.
Following quite a while of chipping away at Hitman and only, it’s just regular that IOI would need to shake things up with something else, yet possibly practically the same. That is where the mysterious James Bond-themed Venture 007 comes in, obviously. However, Elverdam said that Hitman fans might get more satisfied with the World of Assassination down the line. “We have such a brilliant stage where we can continue to explore,” he made sense of.
While Elverdam’s clues are a long way from being any sort of hard confirmation, it is clear that the actual idea of Hitman: World of Assassination loans itself somewhat well to late satisfied updates and independent missions. The send-off of Hitman 3’s Ambrose Island is a great representation of this being situation, as the level fits squarely into the game despite the fact that it was added after the primary story got wrapped up.
It will be especially fascinating to perceive how the illustrations the developer picked up during its Hitman stretch get applied to IO Interactive’s new dream RPG. Though large numbers of the frameworks and highlights present in Hitman can transition well to a game featuring James Bond, the equivalent won’t really be the situation with a dream RPG. Regardless, IOI ensured that Hitman fans have a lot to do until the franchise is back from its hiatus, recapturing a lot of generosity after the censured release of Hitman: Absolution.
Hitman: World of Assassination is accessible now on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.