The most noteworthy income-producing portable title to use the permit is Harry Potter: Hogwarts Secret from Jam City, which has collected more than $400 million in income.
Key highlights
- The most noteworthy income-producing portable title to use the permit is Harry Potter: Hogwarts Secret from Jam City.
- The number 2 top netting title in light of the establishment is Harry Potter: Wizardry Stirred from NetEase.
- The title is presently just accessible in select business sectors like China.
Versatile games in view of the Harry Potter IP have created a consolidated $1 billion from player spending overall across the Application Store and Google Play, Sensor Pinnacle Store Knowledge information uncovers.
The most elevated income-creating versatile title to use the permit is Harry Potter: Hogwarts Secret from Jam City, which has gathered more than $400 million in income since its delivery in April 2018
The number 2 top-earning title in view of the establishment is Harry Potter: Wizardry Stirred from NetEase with roughly $358 million. The title is right now just accessible in select business sectors like China, where 90.6 percent of its income is produced, as well as Taiwan, Hong Kong, and Macau.
Harry Potter: Riddles and Spells from Zynga positions number 3 with more than $218 million. Geolocation AR title Harry Potter: Wizards Join from Niantic, in the meantime, positions No. 4 with $39.6 million. Harry Potter: Wizardry Stirred positioned as the number 31 income-creating IP-based portable title overall between January 1 and September 30, 2022, gathering $85.4 million
It positioned above titles like FIFA Online 4 M from Nexon and Round of High positions: Success from Warner Brothers. Investigating simply titles dependent on book licenses, Sorcery Stirred positioned No. 1 by player spending during the period, trailed by Riddles and Spells at number 2 and Hogwarts Secret at number 3.
Sherlock from G5 Amusement and Peter Hare: Concealed World from Poppin Games balance the main Five at number 4 and number 5, individually.The US positions as the number 1 market for Harry Potter Games by player spending, representing $374.8 million, or 36.6 percent of complete income.
China positions number 2 with $324.3 million, or 31.6 percent, by means of iOS alone (Sensor Pinnacle Doesn’t follow spending on outsider Android stores, like those tracked down in China), while Germany Balances the main three with $51.6 million, or 5 percent of complete player spending.