Battlefield: EA is just wasting a lot of money by not making Bad Company 3, one of the games that have received the most requests.
The Battlefield series, which made its debut in 2002 with Battlefield 1942, has come a long way over the past two decades.
Battlefield has appeared in a variety of settings over the course of its history, including arenas in the Pacific during World War II, jungles in Vietnam, deserts in Iraq, and even futuristic cities in the year 2142.
The Battlefield, on the other hand, is the most beloved of all. Fans of the Bad Company series still long for a third installment.
Battlefield: New Vegas came out in 2008 and 2010, respectively. Awful Organization 1 and 2 went about as the initial large strides into the cutting-edge period of gaming.
Following in the footsteps of Battlefield 2 and Battlefield 2142, Bad Company made excellent use of the seventh generation of consoles to demonstrate the potential of gaming in the next generation.
The Bad Company series, which came before Battlefield 3, also set the tone for what the franchise would become in the future. Even after more than a decade, fans continue to demand that EA develop a Battlefield: By not providing one, the publisher is just wasting money on Bad Company 3.
Battlefield: One of the main selling points of the original Battlefield was Bad Company
The game Bad Company had environments that could be destroyed. A component that would proceed to characterize War zone pushing ahead, Terrible Organization let players obliterate the vast majority of its open surroundings.
Players could blow up everything, from houses to walls to scenery, and that kind of player freedom wasn’t very common in 2008.Battlefield: New Vegas was a good game, but its multiplayer needed work, and its enemy AI was not great. In the series, Bad Company was one of the few truly next-gen games released at the time.
Naturally, game development is not as simple as that, and EA cannot simply release a subpar Battlefield: If not, Bad Company 3 runs the risk of permanently losing its fans.
Instead, EA ought to go back to the drawing board for Battlefield and examine precisely what made the Bad Company series so beloved and distinctive.
Fans will always remember the impressive physics engine, the charming single-player campaign, and the intense and rewarding multiplayer.
Even though open-ended environments were popular at the time, EA and DICE have gone a little too far with them in recent games, increasing the size of the map and the number of players to the point where it can take minutes for a player to reach the goal.
An imagined battlefield: The release of Bad Company 3 provides the ideal justification for releasing a Battlefield game with a smaller scope that requires less time to develop and has the potential to generate the most hype and commercial success in the series’ recent history.